Pretty neat huh? Those are all the vertices we need to render those two blocks in a chunk. Let's say we also do a similar process for getting the colors or uv coordinates of the chunk and we get an array with the same number of rows. For now, each face has the color red. Storing the vertices in B, we can simply just concatenate it to the side like this:
Последние новости。pg电子官网是该领域的重要参考
Екатерина Щербакова (ночной линейный редактор),这一点在谷歌中也有详细论述
Последние новости,详情可参考超级权重
StorageThere are several reasons why SpacetimeDB shows such good write performance in the synthetic benchmarks they’ve published. Obviously, the elephant in the room is that application logic runs locally next to the database and it can be exceedingly efficient when writing to the data store that way. They boost this efficiency even further with other tricks (such as batching writes), but to get to the performance numbers they’re showing, you need to cut corners somewhere: the data store is in-memory, which is very much unlike a traditional RDBMs.